Official Website: http://underhell.wecreatestuff.com/
Wednesday, February 22, 2012
The right-most button is a game_text entity and the middle two are Env_message entities using keyvalues instead of parameter overrides to print a message. Source code for this is available on request.
This online guide:https://developer.valvesoftware.com/wiki/Ambient_generic:_stop_and_toggle_fix
did not work correctly until I notted (! operator) m_fLooping in the if statement.
Shooting the white block toggles the sound and shooting the other block stops the sound.