Showing posts with label Unity3D. Show all posts
Showing posts with label Unity3D. Show all posts

Tuesday, May 1, 2012

Off-Rail RESCUE

A Small Untiy3d game made by Thomas Marks and I.



Click on the Image to Play! or click here to download the executables for both MacOS and Windows.

Music By Nintendo.


ASTEROID GAME MECHANICS

ORIGINAL:

You control a ship with forward thrust and rotation to shoot asteroids, which break into smaller pieces, and score points while avoiding collision with them.

NEW GAME:

You must avoid and shoot obstacles to score points, with the same method and controls as the original but are also trying to escort and protect objects from the right side of the screen to the left to the multiply your score. Each time you make it back to the escort pick-up, you have to take more back with you.

PLOT:

An explosion in the neighboring boom-town has set their buildings ablaze! What’s more, its destroyed the only railway out of ton and sent flaming tumbleweeds sky high! Luckily, a local inventor has just finished his latest and greatest work, ‘The Mach-47 HeliTrain’! As the only engineer crazy enough to fly this thing, can you escort the townsfolk out of the boom-town and to safety!?!

Friday, January 13, 2012

Tornado in Unity3D with physics




Particle Effect Tornado in Unity3D. Sounds and Particle Effect settings NOT BY ME. These were provided by 3dnemo.com

All I did was add C# scripts to rigid-bodies, in this case the cubes, so that they would react when in proximity to the tornado.

WARNING!: Run in windowed mode! (only way to exit is to click the X button on the window)
Link to zipped executable.

Virtual Rangefinder in Unity3D



Over  900 individual collider-detecting raycasts

Covers a 45° by 45° Field of View square

Each point is saved as a Cartesian coordinate

Point Cloud generated from one iteration of the rangefinder. Every individual raycast is attributed to only one point


Sample Scene. Simple lighting, simple geometry

Green lines represent raycasts. Over 400 done in this frame.


Resulting Point Cloud


Sample Scene

Resulting Point Cloud

Overlapped

Multiple iterations will provide more accurate Point Cloud

Also works on models.

Result